A method and terminal for fighting monsters with automatic pathfinding

A pathfinding and terminal technology, applied in the field of online games, can solve problems such as poor experience and monsters being far away from the task area, and achieve the effects of shortening the time for killing monsters, improving the efficiency of killing monsters, and having a good experience

Active Publication Date: 2021-06-25
福建省天奕网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] There are currently two ways to automate monster killing on the market: one is to designate monster killing within a certain distance of the task area, and select the monster closest to the player's position to attack; the problem with this solution is that if the monster is right next to the player , but out of the range area, the player will not attack; this seems to be a bad experience;
[0004] Another solution is not limited by the distance range of the task area, and always choose the monster closest to the player to attack; this will have a problem that the monsters that may be hit are getting farther and farther away from the task area

Method used

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  • A method and terminal for fighting monsters with automatic pathfinding
  • A method and terminal for fighting monsters with automatic pathfinding

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Experimental program
Comparison scheme
Effect test

Embodiment 1

[0068] A method for fighting monsters with automatic pathfinding provided by the present invention comprises the following steps:

[0069] S1: When the player character arrives at the task area corresponding to the game navigation information according to the preset game navigation information, obtain the first position of the player character; record and save the preset center position, and the center position is the first position a position;

[0070] Among them, when the player character automatically navigates to the task area according to the game navigation information, it will reach the center of the task area by default, so the position of the player character obtained at this time is the center position;

[0071] S2: Calculate the distance between the position of each monster within the preset distance range from the first position and the first position and the center position respectively, to obtain a first distance and a second distance corresponding to each monste...

Embodiment 2

[0088] The present invention provides a terminal for fighting monsters with automatic pathfinding, which includes a memory, a processor, and a computer program stored in the memory and operable on the processor. When the processor executes the program, the following steps are implemented:

[0089] S1: When the player character arrives at the task area corresponding to the game navigation information according to the preset game navigation information, obtain the first position of the player character; record and save the preset center position, and the center position is the first position a position;

[0090] Among them, when the player character automatically navigates to the task area according to the game navigation information, it will reach the center of the task area by default, so the position of the player character obtained at this time is the center position;

[0091] S2: Calculate the distance between the position of each monster within the preset distance range fr...

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Abstract

The present invention provides an automatic pathfinding method for fighting monsters and a terminal. By calculating the first distance and the second distance between the position of the monster and the current position of the player and the center position respectively, and calculating the weighted distance, the weighted distance of each attack The smallest monster not only improves the efficiency of killing monsters, but also does not make the player farther and farther away from the center of the task area. If the monster is outside the task area but very close to the player character, as long as the calculated weight distance is the smallest, that is It can be attacked, and at the same time, the player character returns to the task area through the weight calculation method. The invention improves the efficiency of fighting monsters, shortens the time for users to fight monsters, and enables users to get a good experience.

Description

technical field [0001] The invention relates to the technical field of online games, in particular to an automatic pathfinding method for fighting monsters and a terminal. Background technique [0002] Mobile massively multiplayer online role-playing game (Mobile MMORPG) refers to MMORPG played exclusively on mobile phones. Compared with traditional MMORPG, it mainly plays games through mobile phones. Due to the characteristics of mobile phones, it is destined to be used in game operations , It needs to be more convenient and intelligent than traditional MMORPG. For example, when playing MMORPG on a mobile phone to fight monsters, it needs to be able to automatically find the way to fight monsters. [0003] There are currently two ways to automate monster killing on the market: one is to designate monster killing within a certain distance of the task area, and select the monster closest to the player's position to attack; the problem with this solution is that if the monster...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/56A63F13/55
CPCA63F2300/60A63F2300/646A63F2300/65A63F13/55A63F13/56
Inventor 刘德建陈辉东陈宏展
Owner 福建省天奕网络科技有限公司
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