Automatic pathfinding monster-attacking method and terminal

A pathfinding and terminal technology, applied in the field of online games, can solve the problems of monsters being far away from the task area and poor experience, and achieve the effects of shortening the time for killing monsters, improving the efficiency of killing monsters, and having a good experience

Active Publication Date: 2018-07-10
福建省天奕网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] There are currently two ways to automate monster killing on the market: one is to designate monster killing within a certain distance of the task area, and select the monster closest to the player's position to attack; the problem with this solution is that if the monster is right next to the player , but out of the range area, the player will not attack; this seems to be a bad experience;
[0004] Another solution is not limited by the distance range of the task area, and always choose the monster closest to the player to attack; this will have a problem that the monsters that may be hit are getting farther and farther away from the task area

Method used

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  • Automatic pathfinding monster-attacking method and terminal
  • Automatic pathfinding monster-attacking method and terminal

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Experimental program
Comparison scheme
Effect test

Embodiment 1

[0068] A method for fighting monsters with automatic pathfinding provided by the present invention comprises the following steps:

[0069] S1: When the player character arrives at the task area corresponding to the game navigation information according to the preset game navigation information, obtain the first position of the player character; record and save the preset center position, and the center position is the first position a position;

[0070] Among them, when the player character automatically navigates to the task area according to the game navigation information, it will reach the center of the task area by default, so the position of the player character obtained at this time is the center position;

[0071] S2: Calculate the distance between the position of each monster within the preset distance range from the first position and the first position and the center position respectively, to obtain a first distance and a second distance corresponding to each monste...

Embodiment 2

[0088] The present invention provides a terminal for fighting monsters with automatic pathfinding, which includes a memory, a processor, and a computer program stored in the memory and operable on the processor. When the processor executes the program, the following steps are implemented:

[0089] S1: When the player character arrives at the task area corresponding to the game navigation information according to the preset game navigation information, obtain the first position of the player character; record and save the preset center position, and the center position is the first position a position;

[0090] Among them, when the player character automatically navigates to the task area according to the game navigation information, it will reach the center of the task area by default, so the position of the player character obtained at this time is the center position;

[0091] S2: Calculate the distance between the position of each monster within the preset distance range fr...

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Abstract

The invention provides an automatic pathfinding monster-attacking method and terminal. A first distance between a position of a monster and a current position of a player and a second distance betweenthe position of the monster and a center position are calculated and the weighted distance is calculated; the monster which has the minimum weighted distance is attacked so as to increase the efficiency of attacking and so that player will not get far from the center position of the task area; if a monster is out of the task area but is close to the player, and only if the weighted distance is the minimum weighted distance, then the monster can be attacked; at the same time, by means of the weighting calculation mode, players can return to the task area. The invention increases the efficiencyof attacking monsters and shortens the time for attacking the monsters so that good user experience is achieved.

Description

technical field [0001] The invention relates to the technical field of online games, in particular to an automatic pathfinding method for fighting monsters and a terminal. Background technique [0002] Mobile massively multiplayer online role-playing game (Mobile MMORPG) refers to MMORPG played exclusively on mobile phones. Compared with traditional MMORPG, it mainly plays games through mobile phones. Due to the characteristics of mobile phones, it is destined to be used in game operations , It needs to be more convenient and intelligent than traditional MMORPG. For example, when playing MMORPG on a mobile phone to fight monsters, it needs to be able to automatically find the way to fight monsters. [0003] There are currently two ways to automate monster killing on the market: one is to designate monster killing within a certain distance of the task area, and select the monster closest to the player's position to attack; the problem with this solution is that if the monster...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/56A63F13/55
CPCA63F2300/60A63F2300/646A63F2300/65A63F13/55A63F13/56
Inventor 刘德建陈辉东陈宏展
Owner 福建省天奕网络科技有限公司
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