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Method, device and medium for determining pose of virtual object in three-dimensional virtual environment

A virtual object and three-dimensional virtual technology, applied in indoor games, instruments, computing, etc., can solve problems that do not conform to physical laws, reduce the authenticity of the three-dimensional virtual environment, and achieve the effect of real display effect

Active Publication Date: 2021-06-29
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present application provides a method, device, and readable medium for determining the posture of a virtual object in a three-dimensional virtual environment, which can solve or alleviate the fact that the virtual character does not conform to the physical laws of reality when lying down in the horizontal direction, and reduces the three-dimensional virtual environment. The question of authenticity of the environment

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  • Method, device and medium for determining pose of virtual object in three-dimensional virtual environment

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Embodiment Construction

[0069] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0070] First, the nouns involved in the embodiments of the present application are explained:

[0071] 3D virtual environment: It is a 3D virtual environment provided when the application runs on the terminal. The three-dimensional virtual environment may be a simulation environment of the real world, or a semi-simulation and semi-fictional environment, or a purely fictitious environment.

[0072] Virtual objects: Virtual objects refer to movable objects in a three-dimensional virtual environment. The movable object may be a virtual character, virtual animal, cartoon character, etc., such as: characters, animals, plants, oil drums, walls, stones, etc. displayed in a three-dimensional virtual environment. Optionally, the virtual...

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Abstract

The application discloses a method, device and medium for determining the pose of a virtual object in a three-dimensional virtual environment, and relates to the field of computer graphics processing. The method includes: determining at least one sampling point of the virtual object; determining the normal direction of the virtual object relative to the ground according to at least one sampling point and the ground where the virtual object is located; determining the sticking point of the virtual object in the three-dimensional virtual environment according to the normal direction gesture. By determining the normal direction of the ground where the virtual object is located according to the sampling points, and obtaining the ground-attached posture of the virtual object in the three-dimensional virtual environment according to the normal direction, since the ground-attached posture is determined according to the normal direction of the ground, by The normal direction can simulate the approximate plane of the ground where the virtual object is located, and the virtual object can stick to the ground in a posture parallel to the approximate plane, which reduces the part of the body of the virtual character in the posture of sticking to the ground or obstacles The situation in , is more in line with the physical laws of reality.

Description

technical field [0001] The embodiments of the present application relate to the field of computer graphics processing, and in particular to a method, device and readable medium for determining the pose of a virtual object in a three-dimensional virtual environment. Background technique [0002] On terminals such as smartphones and tablet computers, there are many applications with three-dimensional virtual environments, such as: virtual reality applications, three-dimensional map programs, military simulation programs, first-person shooting games (First-person shooting game, FPS ), Multiplayer Online Battle Arena Games (MOBA), etc. [0003] In the above application programs, display elements such as virtual characters, virtual objects, and the ground use a three-dimensional model to achieve a three-dimensional effect. The virtual character can be in postures such as walking, sitting, standing, lying down and crawling in the three-dimensional virtual environment. When the u...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/52A63F13/42A63F13/837G06T19/00
CPCA63F13/42A63F13/52A63F13/837G06T19/00G06T2210/21A63F2300/8076A63F13/577A63F13/56G06T19/20G06T2219/2004A63F2300/6045A63F2300/643H04L67/131
Inventor 邓杨
Owner TENCENT TECH (SHENZHEN) CO LTD
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