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A mahjong machine that realizes local and remote mahjong games based on the network

A network implementation and mahjong machine technology, applied in indoor games, voice analysis, voice recognition, etc., can solve the problems of mahjong machine number matching, poor network mahjong experience, mahjong machine network battles, etc., to solve the problem of number matching, Solve the effect of poor online mahjong experience

Active Publication Date: 2020-12-08
湖北交通职业技术学院
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The technical problem to be solved by the present invention is to provide a mahjong machine that realizes local and remote mahjong battles based on the network, which can realize the interaction between the mahjong machine and players on the Internet, and solve the problem of online mahjong games
[0005] The beneficial effects of the present invention are: a mahjong machine of the present invention that realizes local and remote mahjong battles based on the network realizes local and remote mahjong battles through networking and remote terminals, and can simultaneously solve the problem of matching the number of existing mahjong machines and the network mahjong experience effect bad question

Method used

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  • A mahjong machine that realizes local and remote mahjong games based on the network
  • A mahjong machine that realizes local and remote mahjong games based on the network
  • A mahjong machine that realizes local and remote mahjong games based on the network

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Embodiment Construction

[0032] The principles and features of the present invention are described below in conjunction with the accompanying drawings, and the examples given are only used to explain the present invention, and are not intended to limit the scope of the present invention.

[0033] Such as Picture 1-1 with Figure 1-2 As shown, a mahjong machine that realizes local and remote mahjong battles based on the network, the mahjong machine includes an electric mahjong machine body 1 for automatically shuffling physical mahjong cards and sorting and stacking them to form a solid mahjong pile and pushing them out to the desktop. The mahjong machine also includes a mahjong battle control platform 2 installed on the desktop of the electric mahjong machine body and interconnected with a remote terminal with a mahjong function through the network, and the mahjong battle control platform 2 is used for identifying the entity Based on the identity information of mahjong, receive or send the mahjong ba...

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Abstract

The invention relates to a mahjong machine for achieving local and remote mahjong battles based on a network. The mahjong machine includes an electric mahjong machine body for automatically shuffle cards for physical mahjong, putting the cards on piles to form physical mahjong piles, and pushing the physical mahjong piles to a tabletop. The mahjong machine also includes a mahjong battle control platform installed above the desktop of the electric mahjong machine body and interconnected with a remote terminal having a mahjong function through the network. The mahjong battle control platform isused for, on the basis of identifying the identity information of the physical mahjong, receiving or sending mahjong battle information between the mahjong machine and the remote terminal via the network, and according to preset rules, launching corresponding physical mahjong from the entity mahjong piles to achieve local dealing or remote dealing. The mahjong machine can achieve local and remotemahjong battles through networking and the remote terminal and can solve the problem of matching the number of players of the existing mahjong machine and the poor experience of network mahjong.

Description

technical field [0001] The invention relates to a mahjong machine, in particular to a mahjong machine for realizing local and remote mahjong games based on a network. Background technique [0002] At present, the mahjong machine market is relatively mature, which can realize functions such as automatic card shuffling; at the same time, the mahjong software market is also relatively mature, and there are various online platforms for mahjong games. One of the two products is an offline entity, and the other is a virtual remote player. Each has very obvious advantages and disadvantages. For example: the biggest problem with the mahjong machine is that four people are required to play it, which leads to a low utilization rate of the mahjong machine. Although mahjong software can solve the number of people problem and improve the efficiency of mahjong matching, the mahjong experience is very poor. Contents of the invention [0003] The technical problem to be solved by the pr...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F9/20H04L29/06H04L29/08G10L15/30
CPCA63F9/20A63F2009/205G10L15/30H04L63/0876H04L67/025H04L67/08
Inventor 刘杰余德林张鹏李建明郑培果刘备张玲杨珺刘俊刚陈建华吴玉文
Owner 湖北交通职业技术学院
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