Oversized map scene rendering method and device

A map and scene technology, which is applied in the rendering field of super large map scenes, can solve problems such as game scene development and rendering technology cannot cope with, and achieve the effects of improving rendering efficiency and operating efficiency, shortening development cycle, and reducing manpower

Inactive Publication Date: 2017-12-19
BEIJING LOCOJOY TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Under the demand of such nearly unlimited super-large map game scenes, the existing game scene development and rendering technology is obviously unable to cope with it.

Method used

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  • Oversized map scene rendering method and device

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Embodiment Construction

[0026] On the one hand, some embodiments of the present application provide a method for rendering a very large map scene. Such as figure 1 As shown, the method includes:

[0027] 101 dynamically load resources; specifically,

[0028] Load the map index into the device memory, receive the rendering request, and dynamically load the map scene prefab including the requested rendering area and the adjacent map scene prefab according to the map index; among them, the entire map scene consists of a large number of maps Scene prefabs (reusable) are spliced ​​and edge fused according to the map index; the map index includes the coordinate system of the map scene and the map scene prefab parameters corresponding to each coordinate (that is, it can be a map scene prefab) Body number, file name, etc. or their combination);

[0029] 102 Edge fusion; specifically,

[0030] Determine the boundary between the fusion area and the non-fusion area in the loaded map scene prefabs according to the ed...

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Abstract

The invention provides an oversized map scene rendering method and device. Through the management of map indexes, map scene prefabrication bodies which constitute a map scene are dynamically loaded. Manpower and financial input in a terrain scene resource producing link can be reduced. The development cycle can be shortened. The problem of transition between different types of scenes can be solved through edge blending. In addition, according to the invention, the map scene resources are dynamically loaded, and the rendering efficiency and operation efficiency of the device are greatly improved.

Description

Technical field [0001] This application relates to the field of computer graphics rendering, and in particular to a method and device for rendering a super large map scene. Background technique [0002] The game scene shapes the "world" of the player's game. The player's heart always hopes that this virtual world is realistic enough, unobstructed (rather than repeatedly challenging the interface like a copy), and even almost borderless. With the improvement of hardware capabilities, game developers are also meeting the needs of players to a certain extent through larger and more refined map scenes. However, the hardware conditions have always restricted the game scenes of various eras, making it impossible to be infinite. At the same time, in order to make it as large as possible, as close as possible to the "seamless map" effect. In the sand table production stage of the scene map, game developers usually plan the entire world map into several areas, which are made by designer...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00
CPCG06T15/00
Inventor 戴子末
Owner BEIJING LOCOJOY TECH
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