Virtual reality-based input control method and device
A technology of virtual reality and control method, applied in the field of virtual reality, can solve the problems of cumbersome input process, easy input error and time-consuming, and achieve the effects of simplifying the input process, saving input time, and convenient and simple operation.
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Embodiment 1
[0075] figure 1 A flowchart showing a virtual reality-based input control method according to an embodiment of the present disclosure. The subject of execution of the method may be a VR device such as VR glasses or a VR helmet, which is not limited herein. Such as figure 1 As shown, the method includes:
[0076] In step S101, if it is detected that the visual focus is in the area where the virtual key is located, the first operation corresponding to the virtual key is determined.
[0077] In this embodiment, the viewing focus may be the user's eyeball viewpoint identified by the VR device. In the VR device, a mark such as a dot can be displayed in the center of the user's field of view to indicate the direct front of the current eye sight, and this visual point can be used to operate the virtual buttons in the VR scene. The virtual key may be an object capable of input control operation in the VR interface. This embodiment does not limit the type of the virtual key, for e...
Embodiment 2
[0119] Figure 12 A block diagram of a virtual reality-based input control device according to an embodiment of the present disclosure is shown. Such as Figure 12 As shown, the device includes: a first operation determination module 11, configured to determine the first operation corresponding to the virtual key when the focal point is detected to be in the area where the virtual key is located; an operation object determination module 12, to determine the An operation object corresponding to the virtual key; an execution module 13 configured to perform the first operation on the operation object when it is detected that the focus of view has moved from the area where the virtual key is located to the first area.
[0120] In a possible implementation manner, the areas where the multiple virtual keys are located are distributed around the first area.
[0121] Figure 13 A block diagram of a virtual reality-based input control device according to an embodiment of the present...
Embodiment 3
[0131] Figure 14 It is a block diagram of a device for input control based on virtual reality shown according to an exemplary embodiment. For example, the device 800 may be VR glasses, VR helmets, mobile phones, computers, digital broadcast terminals, messaging equipment, game consoles, tablet devices, medical equipment, fitness equipment, personal digital assistants and other VR equipment.
[0132] refer to Figure 14 , the apparatus 800 may include one or more of the following components: a processing component 802, a memory 804, a power supply component 806, a multimedia component 808, an audio component 810, an input / output (I / O) interface 812, a sensor component 814, and a communication component 816.
[0133]The processing component 802 generally controls the overall operations of the device 800, such as those associated with display, telephone calls, data communications, camera operations, and recording operations. The processing component 802 may include one or mor...
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