A particle-based computer dynamic simulation method for three-dimensional clothing
A dynamic simulation and particle technology, applied in design optimization/simulation, calculation, instrumentation, etc., can solve the problems of not considering the speed and time step, difficult to obtain data, and influence of system operation convergence and divergence
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[0107] The method of the present invention can be divided into five big steps, as figure 1 shown, including:
[0108] Step 1, perform parametric human body modeling;
[0109] Step 2, load the clothing model and construct the corresponding hierarchical mesh model;
[0110] Step 3, particle the surface mesh model of the human body;
[0111] Step 4, the particle model moves freely;
[0112] Step 5, performing self-collision of clothing, collision detection between multi-layer clothing and human body;
[0113] Step 6, solve the constraints and update the state of the particle model.
[0114] Concrete steps of the present invention are as follows:
[0115] 1) Perform parametric human body modeling
[0116] 1-1. Obtain the feature points and feature dimensions of the human body surface. The specific acquisition method can be set through the depth camera or manually
[0117] 1-2. Preprocess the acquired data;
[0118] 1-3. Each human body part establishes a surface grid by la...
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