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A particle-based computer dynamic simulation method for three-dimensional clothing

A dynamic simulation and particle technology, applied in design optimization/simulation, calculation, instrumentation, etc., can solve the problems of not considering the speed and time step, difficult to obtain data, and influence of system operation convergence and divergence

Active Publication Date: 2019-06-25
NANJING UNIV
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

But first of all, a large amount of state data of the material to be simulated in various situations is required. These data need to be accurately measured, and the simulation method is used to simulate the clothes under these data. In actual situations, the data is difficult to obtain; the physics-based network The grid discretization simulation method actually models the motion through physical parameters, and can obtain very high accuracy without considering real-time performance. However, due to the influence of grid discretization and time discretization, the pursuit of real-time methods usually has The physical model has been greatly simplified, which has a great impact on the convergence and divergence of system operation; the position-based simulation method is a fast approximate simulation method, which is equivalent to a traditional physical simulation method with implicit motion equations , it crosses the velocity layer and directly calculates the position, which ensures the convergence of the system. However, because its solution does not consider the velocity and time step, it omits the solution of force and motion equations, and cannot be used for various physics The parameters are accurately described, so the accuracy of the simulation is lacking

Method used

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  • A particle-based computer dynamic simulation method for three-dimensional clothing
  • A particle-based computer dynamic simulation method for three-dimensional clothing
  • A particle-based computer dynamic simulation method for three-dimensional clothing

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Embodiment Construction

[0107] The method of the present invention can be divided into five big steps, as figure 1 shown, including:

[0108] Step 1, perform parametric human body modeling;

[0109] Step 2, load the clothing model and construct the corresponding hierarchical mesh model;

[0110] Step 3, particle the surface mesh model of the human body;

[0111] Step 4, the particle model moves freely;

[0112] Step 5, performing self-collision of clothing, collision detection between multi-layer clothing and human body;

[0113] Step 6, solve the constraints and update the state of the particle model.

[0114] Concrete steps of the present invention are as follows:

[0115] 1) Perform parametric human body modeling

[0116] 1-1. Obtain the feature points and feature dimensions of the human body surface. The specific acquisition method can be set through the depth camera or manually

[0117] 1-2. Preprocess the acquired data;

[0118] 1-3. Each human body part establishes a surface grid by la...

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Abstract

The invention discloses a particle computer dynamic simulation method for a 3D garment, which realizes a fast and robust physical simulation effect through applying a hierarchical modeling and particle simulation method to a physical model of clothing and a human body. The method mainly comprises the steps of parameterized human body modeling, building a particle human model, building a hierarchical clothing model, and performing particle-based fast collision detection algorithm. The particle computer dynamic simulation method for the 3D garment provided by the invention improves on the basis of a position based simulation method, proposes to use a mesh reconstruction technology, standardizes the clothing mesh own form, and increases the robustness of a computing process; particles of different sizes and collision properties are used to realize a fast and robust discrete time point collision detection and processing method; a multi-level particle method is used, and a method of refining a surface and densely paving particles is introduced to prevent a phenomenon of passing through, thus a simulation effect of multi-layer clothing can be realized more truly; and a constraint solving method with priority is used, and the simulation effect can be realized by using fewer iterations.

Description

technical field [0001] The invention relates to the technical field of computer graphics, in particular to a method for realizing clothing simulation in the technical field of computer simulation. Background technique [0002] Virtual fitting is a hot issue in the field of virtual reality (VR), which combines the virtual clothing calculated by the computer with the actual human body image or video, in order to realistically present the effect of human body wearing clothing. Virtual fitting involves related technologies in many disciplines such as computer graphics and material physics, such as image recognition, human body modeling, and clothing simulation. Moreover, related problems such as virtual fitting have broad application prospects, such as CG special effects in movies and real-time 3D games. Among these applications, online shopping for clothes is undoubtedly the most important field of virtual fitting applications. Through virtual fittings, people can choose clot...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F17/50
CPCG06F30/23
Inventor 杨若瑜汤顺雷
Owner NANJING UNIV
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