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A system and method for resource hot loading and fast iterative game production

A heat-loading and resource-based technology, applied in instrumentation, computing, electrical digital data processing, etc., can solve problems such as troublesome workflows, achieve the effects of enhancing experience and performance, shortening development cycles, and optimizing processes

Active Publication Date: 2019-10-11
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

While the skill level of the content creators largely determines the quality of the final game, their efforts are often constrained by very cumbersome workflows

Method used

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  • A system and method for resource hot loading and fast iterative game production
  • A system and method for resource hot loading and fast iterative game production
  • A system and method for resource hot loading and fast iterative game production

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Embodiment Construction

[0018] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments. The system and method of resource hot loading and fast iterative game production of the present invention are suitable for game development and testing.

[0019] figure 1 Shown is an overall structural diagram according to an embodiment of the present invention. Among them, the resource conversion module is used to convert and load data files; the file monitoring module is used to monitor the file list and respond to the changed files in a timely manner; the execution monitoring module is used to map the monitored data files and the unique identification of the data files Table, and reload the corresponding data files to the memory according to the change information; rebind the module, reload the files and readjust the dependencies.

[0020] fi...

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PUM

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Abstract

The technical scheme of the invention discloses a resource hot-loading rapid iteration game making system and method. The method comprises the following steps: identifying and converting a source file provided by a game developer, and loading identified and converted file data into a memory block; representing the file data loaded into the memory block by a file list, performing real-time monitoring, acquiring change information when the file list changes, and transmitting the change information; producing a mapping table for the monitored data file and unique identifiers of the data file, receiving the change information, acquiring the changed data file through the mapping table, reloading the data file into the memory block, and issuing a reloading instruction; receiving and executing a reloading instruction issued by a monitoring module, acquiring a new data file, and rebinding file resources included in the data file into a game system. The resource hot-loading rapid iteration game making system and method have the beneficial effects that the game development period is shortened greatly, the experience and performance of a game are improved, personnel in various positions can share out the work and cooperate with one another conveniently, and the flow is optimized.

Description

technical field [0001] The invention relates to a system and method for resource hot loading and fast iterative game production, belonging to the field of computer game development and testing. Background technique [0002] In order to make a finely crafted game product, it is necessary to constantly iterate and practice and try to make the product more perfect. While the skill level of content creators largely determines the quality of the final game, their efforts are often constrained by cumbersome workflows. Just to see what effect a change of one line of code in the AI ​​script will have, the game planner has to exit the game, recreate a resource file of several hundred megabytes, and then rerun the game. If artists and planners can quickly and easily make repeated adjustments to the game, it can bring better content, more experimental data, and ultimately a more perfect game product. Contents of the invention [0003] Aiming at the deficiencies of the prior art, th...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F8/658
Inventor 陈汉辉龙旨日卢歆翮陈镇秋吴海权
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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