Network game-based learning system and method
A technology of games and learning theory, applied in the field of online game-based learning systems, which can solve problems such as stagnation and lack of research
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[0008] Participants in the game include students and teachers. The main activities of students include entering the game situation, choosing related tasks, discovering problems, conducting independent learning and cooperative learning, solving problems, and reflecting. The main activities of the teacher include presenting resources, supervising the game process, providing help and coaching, and making evaluations.
[0009] The user module is mainly responsible for the management of the system, and the students complete the registration in this module. The game part of gamification learning mainly occurs in the game module, mainly through the design and management of various game resources to guide students to carry out activities such as independent exploration and problem solving. The learning module is a supplement to the game module, which can be divided into four parts: cognitive module, learning resource module, communication module and evaluation.
[0010] In the onlin...
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