Implementation method of skinned skeletal animation
An implementation method and skeleton technology, applied in animation production, image data processing, instruments, etc., can solve the problems of large animation file space, weak animation adaptability, inflexibility, etc., and achieve realistic effects, quick creation, and less memory space Effect
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[0024] The present invention will be further described below in conjunction with drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, but not to limit the present invention. In addition, it should be noted that, for the convenience of description, only parts related to the present invention are shown in the drawings but not all content.
[0025] Please refer to figure 1 as shown, figure 1 It is a flow chart of a method for realizing skeletal skin animation provided by an embodiment of the present invention.
[0026] The implementation method of skeleton skin animation in this embodiment specifically includes the following steps:
[0027] Step S101, creating a skeleton model and a mesh skin model constituting the character model. Wherein, the bone model is composed of several bones organized in a certain level, and the level of the bones describes the structure of the character. The m...
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