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Playing card

A technology of playing cards and words, applied in the field of playing cards, can solve problems such as decline in academic performance

Inactive Publication Date: 2013-08-07
唐妙生 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Because of this, many students will regard study as a burden, and as time goes by, their academic performance will decline

Method used

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Examples

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Embodiment Construction

[0014] In order to facilitate the understanding of the present invention, the present invention will be described more fully below with reference to the associated drawings. Preferred embodiments of the invention are shown in the accompanying drawings. However, the present invention can be embodied in many different forms and is not limited to the embodiments described herein. On the contrary, these embodiments are provided to make the understanding of the disclosure of the present invention more thorough and comprehensive.

[0015] Such as figure 1 As shown, it is a structural schematic view of the playing card 10 of an embodiment. The game card 10 is composed of one hundred and seventy-seven card-type cards, including: one hundred and twenty-seven formula cards 100, twenty-five skill cards 200 and twenty-five attribute cards 300.

[0016] Such as figure 2 shown, which is figure 1 The structure diagram of the formula card 100 of the game card 10 shown. The formula card...

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PUM

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Abstract

The invention relates to a playing card, and the playing card consists of 177 sheet-type card bodies, and comprises formula cards, skill cards and attribute cards. The formula cards comprise 127 card bodies which are respectively marked with physical symbols such as t, F, m, r, R, k and the like; the skill cards comprise 25 card bodies which are respectively marked with names of physicists such as Brown, Einstein, Lentz, Ohm, Hooker, Lawrence, Newton and the like; and the attribute cards comprise 25 card bodies which are respectively marked with physical theorems such as Brownian movement, theory of relativity, lenz principle and ohm law. By utilizing the playing card, different game rules can be produced by students for entertainment, so that the conventional physical knowledge can be learned in entertainment, the learning interesting of the students can be enhanced, and the school record of the students can be improved.

Description

technical field [0001] The invention relates to a game board, in particular to a card type game board. Background technique [0002] At present, students are mainly based on book learning in learning physics knowledge, and only using books as the main learning tool will appear boring, boring and lack of interest. Because of this, many students will regard study as a burden, and as time goes by, their academic performance will decline. Students' academic performance has a lot to do with their interest in learning, and what students like and are most interested in is playing games. [0003] If a kind of toy or entertainment article can be used as a carrier for learning physics knowledge, it will greatly help students' academic performance. Contents of the invention [0004] Based on this, it is necessary to provide a game card for physics knowledge learning. [0005] A game card, the game card is composed of one hundred and seventy-seven card-type cards, including: one hu...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G09B19/22
Inventor 唐妙生郑建源
Owner 唐妙生
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