Companion object customization

A technology of objects and control commands, which is applied in the computer field and can solve problems such as limited users

Active Publication Date: 2012-07-18
MICROSOFT TECH LICENSING LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, user interactions with their virtual pets are limited because these interactions end when the game session ends

Method used

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  • Companion object customization
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  • Companion object customization

Examples

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Embodiment Construction

[0008] A customizable companion object, such as a robotic toy pet, that can interact with an entertainment system, such as a game console, is disclosed. Companion objects can be customized with physical properties and user-selected behavioral characteristics. As described in more detail below, by enabling communication between the custom companion object and the entertainment system, the user's real-world interactions with the companion object can be used to update the behavioral characteristics of the companion object, as well as with the companion object in the virtual world on the entertainment system. Corresponds to the behavioral characteristics of the avatar. Similarly, the companion object avatar's virtual world interactions with the user avatar can be used to update the companion object's behavioral characteristics. In this way, the user's interaction with the companion object in the virtual space can continue in the real space, and vice versa.

[0009] A user may pl...

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Abstract

The invention discloses companion object customization. A game-interactive customizable companion object includes a body, a communication subsystem housed within the body, and a behavior subsystem configured to control movement of the body. The behavior subsystem may include an initiation module configured to set initial behavioral characteristics of the companion object in accordance with the companion object profile, and an update module configured to change behavioral characteristics of the companion object responsive to control commands received from the entertainment system via the communication subsystem.

Description

technical field [0001] The present invention relates to computer technology, and more particularly to the customization of companion objects. Background technique [0002] Pet-simulating computer games have been developed that allow users to interact with virtual pet animals. For example, these games may allow users to select their virtual pet of choice and then play, train, breed, and raise their pet in the virtual space. However, user interactions with their virtual pets are limited because these interactions end when the game session ends. Contents of the invention [0003] Exposes a game interactive customizable companion object. An example embodiment includes a body, a communication subsystem housed within the body, and a behavioral subsystem configured to control movement of the body. The behavior subsystem also includes an initial module configured to set an initial behavior characteristic of the companion object according to the companion object profile, and con...

Claims

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Application Information

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IPC IPC(8): G06F19/00G06F3/01
CPCA63F13/00G06F3/01G06F19/00A63H3/28A63H2200/00A63F13/213A63F13/67A63F13/825A63F13/28A63F13/98A63F13/21
Inventor S·克雷温J·伊凯达D·尼尔森B·A·比洛多
Owner MICROSOFT TECH LICENSING LLC
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