Technology for revealing actions and expressions of 2.5D (2.5 Dimensional) virtual characters
A technology of virtual characters and expressions, applied in the processing of 3D images, image data processing, instruments, etc., can solve problems such as unrealistic, and achieve the effect of enriching the overall effect.
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[0009] 1. First, determine the top view angle of the camera for viewing the 2.5D virtual character as required.
[0010] 2. According to the top view angle of the camera and the basic requirements of the virtual character model, design and determine a certain size ratio between the head, body, arms, and legs to ensure that the arms and legs are not blocked when the body moves head.
[0011] 3. Use 3D software (such as Maya or 3DMax) to create 3D models, actions, UV maps and materials of each part of the character according to the set size ratio between the head, body, arms, and legs, and save them.
[0012] 4. In the process of dressing up the characters, read in the 3D models, actions, UV maps and materials of each part, and use 3D graphics geometry calculations (without 3D hardware acceleration) to render according to the set top view angle of the camera. Render and output pictures with various expressions on the head and pictures with various actions on the body respectively.
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