Truly three-dimensional stereo display method facing Skyline
A technology of three-dimensional stereoscopic and display method, which is applied in the field of three-dimensional visualization, and can solve problems such as high cost, inability to realize true three-dimensional stereoscopic display, and inability to popularize stereoscopic display applications.
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Embodiment 1
[0058] like figure 2 and image 3 As shown, since Skyline uses Direct3D API as the three-dimensional rendering API in the modeling stage, this embodiment is based on Direct3D API as the implementation object, and the operating system platform is Windows XP for implementation.
[0059] The interception and monitoring of Direct3D 9 is developed based on Micorsoft Detours SDK. Detours is a set of development kits provided by Microsoft for API call interception under the Windows platform, which supports all Win32 platforms.
[0060] like figure 1 Shown, the real three-dimensional display method for Skyline, the method includes the following steps:
[0061] Step (1) monitor and intercept rendering data for the Direct3D API used by Skyline;
[0062] Step (2) using the scene transformation matrix and the projection transformation matrix to reconstruct the rasterized three-dimensional data;
[0063] Step (3) Adaptive screen resolution and human eye base distance to set two diffe...
Embodiment 2
[0084] A true 3D stereoscopic display method for Skyline, including interception of the following functions:
[0085] a. Create the function of the 3D display environment, monitor the function, add the system detection function calling Direct3D API to the monitoring function, obtain the stereoscopic display characteristics of the system, and change the stereoscopic in the originally set display environment according to the corresponding stereoscopic display characteristics Display mode, enable true 3D stereoscopic display support on hardware that supports stereoscopic display, and set flags for red-green stereoscopic display on hardware that does not support stereoscopic display.
[0086] b. Start a frame drawing function, monitor the function, add code to the monitoring function to obtain the viewport size of the current drawing frame, and create a temporary buffer for the stereo pair according to the rendered pixel format.
[0087] d. The function of outputting the frame buf...
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