VirtualEarth oriented ture three-dimensional stereo display method
A technology of three-dimensional stereoscopic display method, which is applied to the processing of 3D images, devices for preventing/limiting/recovering the movement of parts of the control mechanism, image data processing, etc. App can not be promoted and other issues
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Embodiment 1
[0058] Such as figure 2 and image 3 As shown, since Virtual Earth uses Direct 3D API as the three-dimensional rendering API in the modeling stage, this embodiment is based on Direct 3D API as the implementation object, and the operating system platform is Windows XP for implementation.
[0059] The interception and monitoring of Direct3D 9 is developed based on Micorsoft Detours SDK. Detours is a set of development kits provided by Microsoft for API call interception under the Windows platform, which supports all Win32 platforms.
[0060] Such as figure 1 Shown, face the true three-dimensional stereo display method of VirtualEarth, this method comprises the following steps:
[0061] Step (1) monitors and intercepts rendering data for the Direct 3D API used by Virtual Earth;
[0062] Step (2) using the scene transformation matrix and the projection transformation matrix to reconstruct the rasterized three-dimensional data;
[0063] Step (3) Adaptive screen resolution and...
Embodiment 2
[0084] A true three-dimensional display method for VirtualEarth, including the interception of the following functions:
[0085] a. Create the function of the 3D display environment, monitor the function, add the system detection function calling Direct3D API to the monitoring function, obtain the stereoscopic display characteristics of the system, and change the stereoscopic in the originally set display environment according to the corresponding stereoscopic display characteristics Display mode, enable true 3D stereoscopic display support on hardware that supports stereoscopic display, and set flags for red-green stereoscopic display on hardware that does not support stereoscopic display.
[0086] b. Start a frame drawing function, monitor the function, add code to the monitoring function to obtain the viewport size of the current drawing frame, and create a temporary buffer for the stereo pair according to the rendered pixel format.
[0087] d. The function of outputting th...
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