Graphics processing apparatus, methods and computer program products using minimum-depth occlusion culling and zig-zag traversal
A graphics processing and maximum depth technology, applied in image data processing, image enhancement, 3D image processing, etc., can solve expensive and other problems
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[0043] The present invention will be described more fully hereinafter with reference to the accompanying drawings, in which exemplary embodiments of the invention are shown. These examples are provided so that this application will be thorough and complete. Throughout the text, like reference numerals refer to like elements.
[0044] Some exemplary embodiments of the present invention described hereinafter with reference to FIGS. 2 to 6 can extend the Pineda zigzag traversal method in three new ways:
[0045]1) The z-buffer can be divided into non-overlapping tiles of eg 8x8 pixels.
[0046] 2) A memory called tileinfo (previously called "overall tile occlusion information memory") may be included in the system where information related to the tile is stored. For each shard, a z-min variable may be stored that has the minimum of all z-values within that shard. For example, if the picture resolution is 176×144 and the tile size is 8×8, the number of tiles is 176 / 8×144 / 8=22...
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