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Video game program, video game device, and video game control method

Inactive Publication Date: 2008-10-09
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0008]An object of the present invention is to make it possible to cause an object to move based on the acceleration data detected by an acceleration sensor when a controller in which the acceleration sensor and a vibration mechanism are embedded moves, and to cause the controller to vibrate with the vibration mechanism when the moved object makes contact with another object.
[0032]In the game program, it is possible to cause the sword character to move in conjunction with movement of the controller in which the acceleration sensor and the vibration mechanism are embedded. Then, when the sword character is capable of strike the opponent fighter character, the vibration control data for the controller depending on the velocity of the sword character, the hardness of the sword character, and the hardness of the armor of the opponent fighter is calculated, and the vibration control data for the controller is outputted from the control unit to the vibration mechanism of the controller. Because of this, it is possible to cause the controller to vibrate. In other words, when the moving object (sword) makes contact with the another object (opponent fighter), it is possible to cause the controller to vibrate by the vibration mechanism depending on the velocity of the object (sword), the hardness of the object (sword), and the hardness of the another object (opponent fighter).

Problems solved by technology

However, the conventional baseball game could not appropriately evaluate the moving velocity of a bat, that is, the swing velocity of a batter.
Therefore, it has been difficult to cause a controller to vibrate depending on the swing velocity of a batter when a ball is hit with a bat.

Method used

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  • Video game program, video game device, and video game control method
  • Video game program, video game device, and video game control method
  • Video game program, video game device, and video game control method

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Embodiment Construction

[0053]Selected embodiments of the present invention will now be explained with reference to the drawings. It will be apparent to those skilled in the art from this disclosure that the following descriptions of the embodiments of the present invention are provided for illustration only and not for the purpose of limiting the invention as defined by the appended claims and their equivalents

Configuration and Operation of Game Device

[0054]FIG. 1 shows the basic configuration of a game device in accordance with an embodiment of the present invention. As an example of a video game device, a home video game device will be hereinafter explained. The home video game device includes a home video game console and a home television set. A recording medium 10 is configured to be allowed to be loaded in the home video game console. Game data is arbitrarily read out of the recording medium 10 and a game is executed. The content of the game executed herewith is displayed on the home television set....

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Abstract

An object is to realize that an object is caused to move based on the acceleration data detected by an acceleration sensor when a controller is moved and the controller is caused to vibrate by a vibration mechanism when the moved object makes contact with another object. In the present game program, velocity magnitude data of a controller and velocity magnitude data of an object are calculated based on acceleration data and time interval data, both of which are recognized by a control unit. Then, it is judged by the control unit whether or not the coordinate data within the display range of a moving bat character corresponds to the coordinate data within the display range of a ball character. Next, vibration control data for controlling vibration of the controller is calculated by the control unit depending on the velocity of the bat. Accordingly, a command for outputting the vibration control data to the controller is issued by the control unit.

Description

CROSS-REFERENCE TO THE RELATED APPLICATION[0001]This application claims priority to Japanese Patent Application No. 2005-372072 and International Patent Application No. PCT / JP2006 / 321230. The entire disclosure of Japanese Patent Application No. 2005-372072 and International Patent Application No. PCT / JP2006 / 321230 is hereby incorporated herein by reference.BACKGROUND ON INVENTION [0002]1. Technical Field[0003]The preset invention relates to a video game program, particularly to a video game program for causing a computer to realize a video game in which a plurality of objects are displayed on an image display unit, and an object is caused to move based on the acceleration data detected by an acceleration sensor when a controller in which the acceleration sensor and a vibration mechanism are embedded is moved, and the controller is caused to vibrate by the vibration mechanism when the moved object makes contact with another object. Also, the present invention relates to a video game ...

Claims

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Application Information

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IPC IPC(8): A63F9/24A63F13/211A63F13/285A63F13/428A63F13/55A63F13/577A63F13/812
CPCA63F13/10A63F2300/1037A63F2300/105A63F2300/643A63F2300/8011A63F13/45A63F13/211A63F13/285A63F13/577A63F13/812
Inventor ENDO
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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