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Software mediated and enabled word game

a word game and software technology, applied in the field of games, can solve the problems of losing points and losing players' guesses, and achieve the effect of facilitating and facilitating play

Inactive Publication Date: 2008-03-13
DANIEL DAVID D
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0008]The present invention is a software mediated and enabled word game comprising the steps of using software to digitally illustrate a plurality of letter tiles upside down or otherwise covering the letter side of the tiles on a computer screen, hand held device, game console, or any other device capable of operating the software. Each letter tile has a single letter on one side thereof. The game software automatically and randomly chooses which player goes first, and each player then draws a single letter tile until each player can form a three letter word. The players then take turns guessing the word that another player has by making a guess of a three letter word with each guess responded to by the answer ‘odd’ or ‘even’ corresponding to either an odd or even number of correct letters guessed respectively. Points are scored for the player who correctly guessed the word. The play may continue with increasing lengths of words up to seven letters in length.

Problems solved by technology

However, if the word has not been guessed, the player making the guess will lose a turn, or points will be lost depending on the version of play.

Method used

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Embodiment Construction

[0012]Reference will now be made in detail to the present preferred embodiments of the invention as illustrated in the accompanying drawings.

[0013]In accordance with the present invention, there is provided a software mediated and enabled word game for entertainment, fun and educational purposes, comprising the steps of using software to digitally illustrate turning a plurality of letter tiles upside down with each letter tile having a single letter on one side thereof, randomly determining which player goes first, and each player then selects a single letter tile until each player can form a three letter word. The players then take turns guessing the word that another player has by making a guess of a three letter word with each guess responded to by the answer ‘odd’ or ‘even’ corresponding to either an odd or even number of correct letters guessed respectively. Points are scored for the player who correctly guessed the word. The play may continue with longer words for each subsequ...

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PUM

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Abstract

A software mediated and enabled word game comprising the steps of turning a plurality of letter tiles upside down with each letter tile having a single letter on one side thereof. The software then randomly determines which player goes first, and each player then draws a single letter tile until each player can form a three letter word composed of a plurality of letters. Points are scored for the first player to form a word. The players then take turns guessing the word that another player has by making a guess of a three letter word with each guess responded to by the answer ‘odd’ or ‘even’ corresponding to either an odd or even number of correct letters guessed respectively. Points are scored for the player who correctly guessed the word.

Description

BACKGROUND OF THE INVENTION[0001]1. Field of Invention[0002]This invention relates to games, and more particularly to a software mediated and enabled game for play on a computer, game console, handheld device, or the like, where the object of the game is to guess your opponent's word and score the most points.[0003]2. Description of the Related Art[0004]Heretofore a wide variety of word games have been proposed and implemented for entertainment, diversion, fun and educational purposes. The present invention is a software mediated and enabled word game for play on a computer, game console, handheld device or the like, and is related to the word game disclosed by the present inventor in U.S. Pat. No. 6,422,562. The object of the game is to guess your opponent's word or computer generated word and score the most points. The game is entertaining, fun, and educational, and may be played by children, adolescents, and / or adults.[0005]The present invention provides a novel software mediated...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F1/00
CPCA63F3/0421
Inventor DANIEL, DAVID D.
Owner DANIEL DAVID D
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