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Game account matching method and device, storage medium and electronic device

A matching method and account technology, applied in the computer field, can solve problems such as the deviation of the player's winning rate, and achieve the effect of increasing the winning rate, reducing the probability of continuous failure, and improving the player's game experience.

Inactive Publication Date: 2019-12-20
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] Embodiments of the present invention provide a game account matching method and device, a storage medium, and an electronic device, to at least solve the technical problem that the player's winning rate deviates due to the increase in the range of matching ranks in the player matching method in the related art

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  • Game account matching method and device, storage medium and electronic device
  • Game account matching method and device, storage medium and electronic device
  • Game account matching method and device, storage medium and electronic device

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Embodiment Construction

[0022] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0023] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a game account matching method and device, a storage medium and an electronic device. The method comprises the steps of receiving a game request command of a target account, wherein the game request command is used for requesting for opening a battle game for the target account, the target account is a player account; acquiring a target battle probability corresponding to the number of failed battle times of the target account, the number of failed battle times is the number of failed battles games in the target number of battle games completed by the target account, and the target battle probability is the probability of starting the battle game between the target account and an account controlled by a non-player; according to the target battle probability and thecurrent level of the target account, matching a battle account for the target account; and starting the battle game with a battle account for the target account. According to the method and device, the technical problem that in related technologies, a matched level range is increased and thus the win rate of the player is deviated is solved.

Description

technical field [0001] The invention relates to the field of computers, in particular to a game account matching method and device, a storage medium and an electronic device. Background technique [0002] Currently, for instant battle games, players can enter the battle scene by matching other players. Battle games generally use a rank matching mechanism to match players. [0003] The core of the common rank matching mechanism is to match players of the same rank together. On this basis, in order to allow players to better match their opponents, the following mechanism can also be introduced: dynamic ladder matching range. [0004] In the dynamic ladder matching range mechanism, in order to improve the success rate of matching, the matching range is usually adjusted dynamically according to time. The longer the waiting time for matching, the larger the range of matching ranks. However, in the rank-based matching mechanism, only when players of the same rank are matched wi...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/795
CPCA63F13/795A63F2300/5566
Inventor 周挺朱震鸣
Owner TENCENT TECH (SHENZHEN) CO LTD
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