Somatosensory education system

A technology of somatosensory and somatosensory technology, which is applied in educational appliances, electronically operated teaching aids, instruments, etc., can solve the problems of not well applied education and immature somatosensory technology, so as to improve classroom efficiency, enrich content, and improve learning interest. Effect

Inactive Publication Date: 2019-03-26
汉十知识产权服务(十堰)有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] At present, somatosensory technology is not mature enough, and it has not been well applied in education. Our technology will solve the gap in this application field, make class more interesting, and allow students to experience things that cannot be experienced in traditional classrooms. s things

Method used

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  • Somatosensory education system

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Embodiment Construction

[0022] The present invention will be further described in detail below with reference to the accompanying drawings and specific embodiments: 1. The somatosensory technology mainly lies in the fact that people can directly use body movements to interact with surrounding devices or the environment without using any complicated control equipment, allowing people to People interact with content immersively. As shown in the attached figure, according to the different ways and principles of somatosensory, it can be mainly divided into three categories: inertial sensing, optical sensing, and combined inertial and optical sensing.

[0023] 2. The inertial sensing is mainly based on inertial sensors, such as gravity sensors, gyroscopes and magnetic sensors to sense the physical parameters of the user's body movements, which are acceleration, angular velocity and magnetic field, and then according to these physical parameters parameters to obtain various actions of the user in the space...

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Abstract

The invention is suitable for a somatosensory education system, which can be suitable for somatic sensation and is a sensing technology similar to tactile sensation, pressure sensation, proprioceptionand the like. The system relates to high-end technologies such as optics and electromagnetics, and can be combined with technologies such as 3G technology, brain wave detection, Internet of Things and the like. The system senses physical parameters of limb actions of a user, and is applied to mechanics perception teaching, electromagnetism cognition teaching and rotation perception teaching. Theoptical sensing technology enables limb actions of human body images to be interacted with contents in a game. The inertia and optical combined sensing technology can be applied to simulation driving,collision test and simulation test operation. According to the system, a training mode that theoretical explanation and student experience are carried out at the same time and students are taken as main roles and teachers as auxiliary roles is carried out, and education courses are developed in a classroom in a scene experience mode, so that real-time interaction between the teachers and the students and among the students can be realized. The classroom efficiency is improved, the education becomes diversified, the education content is enriched, and the education has a more practical effect.

Description

technical field [0001] The present invention relates to the field of somatosensory education system, in particular to a somatosensory education system. Background technique [0002] With the advancement of technology, somatosensory technology can also be used in clothing stores in shopping malls, and users can even try on their favorite clothes online. Maybe soon we will be able to operate various electronic devices just by waving our hands in the air as depicted in science fiction movies. [0003] Gesture recognition based on somatosensory technology enables people to directly use body movements to interact with surrounding devices or environments without using any complicated control equipment, allowing people to interact with content immersively. [0004] So far, the research team has captured five fundamental variables associated with frequency changes: speed, direction, proximity, object size, and temporal change. By capturing and measuring these variables while gestu...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G09B5/02
CPCG09B5/02
Inventor 桂洋
Owner 汉十知识产权服务(十堰)有限公司
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