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A teaching interaction method and electronic equipment based on gamification education position relationship

A relationship and game technology, applied in the field of teaching, can solve the problems of low efficiency of students' self-learning "position" and low efficiency of teachers' teaching "position", so as to improve learning efficiency and self-learning ability, improve teaching efficiency and save time. Effect

Active Publication Date: 2021-08-03
SHENZHEN DIANMAO TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] In view of the deficiencies in the prior art above, the purpose of the present invention is to provide a teaching interaction method and electronic equipment based on gamification education position relationship, aiming at solving the problem of low efficiency of teachers teaching "position" or students self-learning "position" in the prior art. inefficiency

Method used

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  • A teaching interaction method and electronic equipment based on gamification education position relationship
  • A teaching interaction method and electronic equipment based on gamification education position relationship
  • A teaching interaction method and electronic equipment based on gamification education position relationship

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Embodiment Construction

[0050] The present invention provides a teaching interaction method and electronic equipment based on gamified educational positional relationship. In order to make the purpose, technical solution and effect of the present invention clearer and clearer, the present invention will be further described in detail below. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.

[0051] see figure 1 , a teaching interaction method based on gamification educational positional relationship, which includes:

[0052] S1. Establish a display interface in advance, the display interface includes a first display unit and a second display unit, and the first display unit is a Jiugongge display unit;

[0053] S2. When the second display unit is 0, and after the first display unit receives the first display instruction, display in the first row and first column of the nine-grid display unit accord...

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Abstract

The invention discloses a teaching interaction method and electronic equipment based on gamification education positional relationship, the method includes: establishing a display interface in advance, the display interface includes a first display unit and a second display unit, and the first display unit It is a Jiugongge display unit; when the second display unit is 0, the first material is displayed in the first row and the first column of the Jiugongge display unit, and the seventh material is displayed in the third row and the first column; in the The second row and the first column of the Jiugongge display unit display the fourth material, and the sixth material is displayed in the second row and the third column; the fourth material or the sixth material is selected; when the fourth material is selected, Then update the second display unit to 1, and keep displaying 0 on the second display unit when the sixth material is selected. In this way, both teachers and students can improve teaching efficiency or learning efficiency through location-based learning software, which greatly saves time.

Description

technical field [0001] The invention relates to the field of teaching, in particular to a teaching interaction method and electronic equipment based on the position relationship of gamification education. Background technique [0002] How to explain the positional relationship between objects to students is a difficult problem for teachers to solve. The existing teaching method can only place the physical objects first, and then explain the positional relationship between the objects. For example, the cube is in front of the cylinder, the cylinder is behind the cube, the cone is to the left of the cylinder, the cylinder is to the right of the cone, etc. [0003] In this way, teachers have to place physical objects before class, which is too inefficient and wastes a lot of time. Not only that, but in this way, students cannot practice further after class, and the learning efficiency is relatively low. [0004] Therefore, the prior art still needs to be improved and develop...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G09B5/14G06F3/0481
CPCG06F3/0481G09B5/14
Inventor 孙悦李天驰周志滨
Owner SHENZHEN DIANMAO TECH CO LTD
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