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Different-site real-time multiplayer game implementation method and different-site real-time multiplayer game implementation system

A technology for multiplayer games and implementation methods, applied in transmission systems, image communications, selective content distribution, etc., can solve problems such as poor interactivity, real-time experience, difficult game updates, unfavorable player interaction, etc., to improve game experience , Rich in content, easy to update and iterate

Active Publication Date: 2018-09-28
FUJIAN STAR NET EVIDEO INFORMATION SYST CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the existing box games are all limited to one box, that is, users can only play games in their respective boxes, and cannot play games with other users across regions and boxes. Therefore, the existing box games are highly interactive. , real-time, and experience are relatively poor
At the same time, the existing box games are usually limited to stand-alone games, not only the game form is single, but also the game update is relatively difficult
In addition, if there are multiple boxes participating in the game, it is difficult for the display screen in the box to only display the game scores of the participating players in this box, and often display the scores of all players, which is not conducive to the interaction of players in the same box

Method used

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Examples

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Embodiment Construction

[0047] Please refer to figure 1 and figure 2 As shown, a preferred embodiment of a real-time multiplayer game implementation method in different places of the present invention, the method includes the following steps:

[0048] Step S1. Push game configuration resources to box terminals of more than one digital audio-visual venue through the cloud device; wherein, each digital audio-visual venue may be located in different regions.

[0049] The digital audiovisual place includes more than one box, each box is provided with a box terminal, the cloud device is connected to each box terminal in the digital audiovisual place, the cloud device includes a data center, and the box terminal includes a set-top box and a touch screen or display;

[0050] The step S1 specifically includes: configuring game activity information through the data center, and the data center sends the configured game activity information to set-top boxes in more than one digital audio-visual venue; wherei...

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PUM

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Abstract

The invention provides a different-site real-time multiplayer game implementation method, and the method comprises the following steps: a game configuration resource is pushed to boxes of more than one digital audio-visual sites through a cloud device; a box terminal displays a game according to the game configuration resource; more than one mobile terminal is bound with the box terminal, each mobile terminal participates in the game displayed by the box terminal; each mobile terminal uploads game operation data to the cloud device, the cloud device processes the game operation data and distributes a processing result to the corresponding box terminal, and the box terminal shows the processing result in real time. The invention also provides a system corresponding to the method. The methodand the system provided by the invention have the advantages of being capable of implementing a different-site real-time multiplayer game, having high interactivity, being capable of providing a better social platform for users and promoting game experience of the users.

Description

technical field [0001] The invention relates to the field of games, in particular to a method and system for realizing a real-time multiplayer game in different places. Background technique [0002] In existing digital audio-visual venues (such as KTV), almost every box terminal will provide some box game functions, so that users can play games conveniently. However, the existing box games are all limited to one box, that is, users can only play games in their respective boxes, and cannot play games with other users across regions and boxes. Therefore, the existing box games are highly interactive. , real-time, experience are relatively poor. Simultaneously, existing box games are usually limited to stand-alone games, not only in a single game form, but also difficult to update games. In addition, if there are multiple boxes participating in the game, it is difficult for the display screen in the box to only display the game scores of the participating players in this box,...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/08H04L29/06H04N21/478
CPCH04L67/06H04L67/10H04L67/30H04N21/4781H04L67/131H04L67/55
Inventor 江涛林智雄
Owner FUJIAN STAR NET EVIDEO INFORMATION SYST CO LTD
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