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A method and device for realizing a game skill release area of ​​a multi-skill board

A skill release and skill technology, applied in the field of games, can solve problems such as the inability to equip multiple skills at the same time, limited skill equipment area, etc., and achieve the effect of increasing the number of skills that can be released, enriching diversity, and enriching fun

Active Publication Date: 2021-02-09
天津世用文化传媒有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The purpose of the present invention is to propose a method for realizing the game skill release area of ​​a multi-skill board; this method is suitable for real-time combat type games, and this method overcomes that the existing skill release area is a single skill board, and the skill equipment area is limited, which cannot meet The need to equip multiple skills at the same time

Method used

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  • A method and device for realizing a game skill release area of ​​a multi-skill board
  • A method and device for realizing a game skill release area of ​​a multi-skill board
  • A method and device for realizing a game skill release area of ​​a multi-skill board

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Embodiment 1

[0044]The method for realizing the game skill release area of ​​the multi-skill disc provided in this embodiment includes the following steps:

[0045]A skill board operation area is set on the game operation interface; the game operation interface provided in this embodiment is provided with four skill board operation areas;

[0046]Multiple skill plates are set in the same skill plate operation area; the same skill plate operation area is provided with a first skill plate and a second skill plate; the first skill plate is the main skill plate; the second skill plate is the sub Skill plate, two skill plate skills can be released alternately;

[0047]A first progress bar aperture and a second progress bar aperture are arranged on the periphery of the four skill wheel operation areas; the first progress bar aperture is used to display the cooling time of the first skill wheel; the second progress bar aperture is used to display The second skill plate cooling time;

[0048]The skill wheel operati...

Embodiment 2

[0059]The following takes the alternate switching of skill boards from position 1 as an example to illustrate the specific process:

[0060]For the primary and secondary skill board skill equipment provided by this embodiment, players can select 8 skill icons in the skill system to equip them in the skill equipment area in the lower right corner; among them, 4 skills in the inner circle are main skills, and 4 skills in the outer circle are secondary skills. ; When only the main skill is equipped in the same position, the main skill icon is displayed, click the skill icon to release the main skill, and the main skill enters the cooldown after the release is completed. When only secondary skills are equipped in the same position, the secondary skills icon will be displayed. Click the icon to release the secondary skills. After the release is completed, the secondary skills will enter the cooldown;figure 2 As shown,figure 2 This is the release flow chart taking position 1 as an example; t...

Embodiment 3

[0090]Figure 5 Switch skill boards for clicking tabs;Image 6It is a schematic diagram of sliding and switching skill boards; the primary and secondary skill boards provided in this embodiment are mutually overlapping, that is, after the main skill in a certain position is released, there is no need to switch the skill board. You can continue to click the button at the same position to release the The position of the secondary skills.

[0091]The primary and secondary skill boards provided in this embodiment can also not cover each other, and can also switch between the primary and secondary skill boards. For example, after releasing the primary skill board skills, click a button or slide to open another secondary skill. On the secondary skill plate, continue to click to release the skill.

[0092](1) Click the tab to switch the skill board: switch the first and second skill boards by clicking the main and sub-tabs;

[0093](2) Slide to switch skill boards: directly slide in the skill board a...

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Abstract

The invention discloses a game skill release area method of multiple skill disks. The method comprises the steps that a skill operation area is divided into a main skill disk and a subsidiary skill disk, skills of the two skill disks can be alternately released, skill icons of the main skill disk are clicked to release main skills, the main skills enter cooling time after being released, and the skill icons are replaced with subsidiary skill icons at the positions at this time; the subsidiary skill icons can be clicked to release the subsidiary skills, the subsidiary skills enter the cooling time after being released, when the cooling time of the main skills is ended, the icons at the positions are changed into the main skill icons, and the main skill icons can be clicked to release the main skills at this time; the difficulty of master operation is reduced; the number of the skills capable of being released is increased, and the diversification of a battle is enriched; more main and subsidiary skill combination strategies are brought, and the interestingness of the battle is improved.

Description

Technical field[0001]The present invention relates to the field of game technology, in particular to a method and device for realizing a game skill release area of ​​a multi-skill disc.Background technique[0002]Existing real-time battle games generally have a skill release area. A certain number of skills can be placed in the skill release area. Click to release instantly during battle. After release, the skill enters the cooling time. After the cooling time countdown ends, the skill can be used again. Release: There are 3 to 6 skills in the same skill release area. After each skill is released, it will enter the skill cooling time. During the cooling time, the skill cannot be released again, until the skill cooling time is over, the skill can be released again;[0003]The number of skill areas for the same type of real-time combat games is limited, because too many skill equipment slots will take up more space, making the operating area larger and affecting the scope of the battle sc...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/533A63F13/5375
CPCA63F2300/303A63F2300/305A63F2300/308A63F13/533A63F13/5375
Inventor 葛志辉
Owner 天津世用文化传媒有限公司
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