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Virtual reality system, voice interaction method and device

A voice interaction and virtual reality technology, applied in the field of virtual reality, can solve the problems of voice message playback lag, interfering with game process, unable to realize voice message filtering, etc., to achieve the effect of enhancing immersion, enhancing user experience, and simplifying operation

Active Publication Date: 2020-04-14
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

When the user sets the voice message to play automatically, the filtering of the voice message cannot be realized, and a certain voice message cannot be automatically played repeatedly; and when a large number of voice messages are received, the voice message playback lags or interferes with the game process.

Method used

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  • Virtual reality system, voice interaction method and device
  • Virtual reality system, voice interaction method and device
  • Virtual reality system, voice interaction method and device

Examples

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Embodiment Construction

[0075] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments.

[0076] Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus repeated descriptions thereof will be omitted. Some of the block diagrams shown in the drawings are functional entities and do not necessarily correspond to physically or logically separate entities. These functional entities ...

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PUM

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Abstract

The invention relates to a virtual reality system and a voice interaction method and device. The voice interaction method comprises the steps that whether a sight-line central point of a virtual character in a virtual reality scene is located on an interaction object sending a voice message to the virtual character or not is detected; when it is determined that the sight-line central point of the virtual character is located on the interaction object sending the voice message to the virtual character, the interaction object serves as a concerned target, and other interaction objects sending voice messages to the virtual character in a visual field range of the virtual character serveas non-concerned targets; the playing volume of the voice message sent by the concerned target to the virtual character is increased, and the playing volumes of the voice messages sent by the non-concerned targets to the virtual character are decreased. The virtual reality system and the voice interaction method and device can improve the immersion of users.

Description

technical field [0001] The present disclosure relates to the technical field of virtual reality, and in particular, to a voice interaction method, a voice interaction device, and a virtual reality system including the voice interaction device. Background technique [0002] VR (Virtual Reality), that is, virtual reality, specifically refers to the comprehensive use of computer graphics systems and various interface devices such as reality and control to provide immersive technology in an interactive three-dimensional environment generated on a computer. At present, virtual reality technology has been widely promoted and applied in games, and it is involved in shooting, puzzle solving, role-playing and other game types. In addition, a voice system may be embedded in a virtual reality game application, through which voice messages can be received, sent, or voiced in real time, thereby facilitating social interaction or assisting game progress for users. [0003] In the above v...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01G06F3/16
CPCG06F3/013G06F3/165G06F3/167G06F2203/012
Inventor 潘杰伟周金
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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