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Method, system and device for adjusting audio effect in virtual reality scene

An audio effect and virtual reality technology, applied in the field of virtual reality, can solve problems such as cumbersome, difficult to experience shock, no distinction, etc., to achieve the real effect of VR scenes

Active Publication Date: 2017-03-22
SAMSUNG ELECTRONICS CHINA R&D CENT +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] After using the above method to set the audio in the VR scene, the player will encounter the following situations when experiencing in the VR scene, in the environment of people and speakers in the real scene: First, the player in the rapidly switching VR scene, It can be constantly impacted by the video screen, but the audio is difficult to give the characters a real feeling like the video. The auditory experience is always low-dimensional, or even a simple three-dimensional effect. It is difficult to experience the shock brought by the video.
Second, when the player experiences in the VR scene or in the environment of people and speakers in the real scene, the relative changes in the positions of the connected speakers cannot be reflected in the auditory sense, and the speakers distributed in the area do not follow the The player's position and distance in it change to reflect different audio effects, that is, the audio effect of the speaker cannot dynamically adapt to the movement and changes of the role game position in the VR scene
[0005] In response to the above problems, players can manually adjust the audio parameters of the speakers to increase the required auditory experience, or artificially move the positions of each speaker in the real scene, or move the player's position in the VR scene to achieve the best auditory effect However, these tedious work and steps will instead increase the burden of the game itself in the VR scene, thereby reducing the value and experience of the VR scene
[0006] To sum up, in the current VR scene, the audio is mostly preset in advance and is separated from the video image. In the VR scene and in the real scene, the received audio is the same, without any distinction, and cannot be The relative moving position of the game character in the real scene is reflected by the audio effect

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  • Method, system and device for adjusting audio effect in virtual reality scene

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Embodiment Construction

[0038] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below with reference to the accompanying drawings and examples.

[0039] The embodiment of the present invention aims to solve the problem of audio effects in the VR scene where it is impossible to distinguish the moving position of the character in the VR scene and the moving position of the person playing the role in the real scene because the audio is preset, so that the player's experience To solve the problem of low accuracy, after the computer synchronizes the initial audio set in the VR scene to each speaker in the real scene, real-time monitoring of the position and distance of the person playing the role in the VR scene relative to each speaker in the real scene , adjust the audio effect according to the position and distance of the monitored person relative to each speaker in the real scene, and synchronize t...

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Abstract

The invention discloses a method, system, and device for adjusting audio effect in a virtual reality scene. The method includes that a computer synchronizes an initial audio set in a VR scene to all the sound boxes in a real scene; the computer monitors a position and a distance of a man playing a role in the VR scene, relative to each sound box in the real scene in real time; and the computer adjusts the audio effect according to the monitored position and distance of the man relative to each sound box in the real scene, and synchronizes the audio effect to all the sound box. Further, when the audio effect is adjusted, the audio effect of a role relative to each sound box in a current VR scene and the audio effect of a man playing a role in the VR scene, relative to each sound box in the real scene are combined to determine the audio effect, and in this way, the audio effect can be adjusted in the VR scene according to a moving position of a VR role and a moving position of the VR role.

Description

technical field [0001] The present invention relates to computer virtual reality (VR, virtual reality) technology, in particular to a method, system and device for adjusting audio effects in a VR scene. Background technique [0002] With the increase of various types of applications of computer technology, VR technology has emerged. In recent years, the development of VR technology can be described as advancing by leaps and bounds. Experience game applications in various VR scenarios have emerged, making game lovers overwhelmed and bringing players unprecedented visual and auditory impact. In VR games using VR technology, compared with the rapid development of VR images, the three-dimensional, four-dimensional and even five-dimensional development makes players amazed, but the sound brings players a slightly inferior feeling. Therefore, audio plays an important role in VR games. The middle status also needs to be improved urgently, and the need to improve the multi-dimensio...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/16
Inventor 孙家康董建军
Owner SAMSUNG ELECTRONICS CHINA R&D CENT
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