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Virtual reality interaction method and device

A technology of virtual reality and interactive methods, applied in the field of VR, can solve problems such as the inability to satisfy the desire for natural interaction, and achieve the effect of enhancing immersion, operating comfort, and enhancing operability

Inactive Publication Date: 2017-03-22
SAMSUNG ELECTRONICS CHINA R&D CENT +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0010] Although interactive immersion can achieve partial immersion through tracking the spatial position of the device, and achieve more efficient control through key commands, it cannot satisfy the user's desire for natural interaction such as touch and pinch in the virtual world

Method used

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Embodiment Construction

[0077] The present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0078] figure 1 It is a flowchart of a VR interaction method provided by an embodiment of the present application, and its specific steps are as follows:

[0079] Step 101: Real-time detection of eye movement of the VR user.

[0080] Step 102: Determine whether the VR user's eye movement is active blinking, and if so, determine the corresponding VR operation instruction according to the blinking eye or / and the frequency of the blinking, and execute the VR operation instruction on the VR image.

[0081] Among them, judging whether the VR user's eye movement is active blinking includes:

[0082] According to the blinking duration or / and blinking frequency corresponding to the predefined active blinking action, it is judged whether the user's eye movement is active blinking.

[0083] In one embodiment, according to blinking eyes or / an...

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PUM

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Abstract

The invention provides a virtual reality (VR) interaction method and device. The method comprises: detecting an eye action of a VR user in real time; judging whether the eye action of the VR user is active blink; and if the eye action of the VR user is active blink, according to blinked eyes or / and blinking frequency, determining a corresponding VR operating instruction and performing the VR operating instruction on an VR image. According to the VR interaction method and device, no surplus controller is needed, the operability of VR interaction is effectively enhanced, and the immersion and the operation comfortableness of the VR interaction are improved.

Description

technical field [0001] The present application relates to the technical field of VR (Virtual Reality, virtual reality), and in particular to a VR interaction method and device. Background technique [0002] VR technology is a computer simulation system technology for creating and experiencing virtual worlds. It uses computer to generate a simulated environment, and uses the interactive three-dimensional dynamic scene and the system simulation of entity behavior to immerse users into the environment by using multi-source information fusion. In the future, VR technology will develop into a new breakthrough that changes human life style. [0003] In two-dimensional screen interaction, almost all control commands can be abstracted as button actions. For VR input devices, natural interaction is more important, that is, how to interact with the outside world in the real world. In the virtual world, people also hope to interact in the same way, with higher immersion, high efficie...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01G06F3/0487
CPCG06F3/013G06F3/0487
Inventor 梁效富魏冬
Owner SAMSUNG ELECTRONICS CHINA R&D CENT
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