Bi-modal depth-image analysis
A deep image and analysis system technology, applied in graphic reading, mechanical mode conversion, character and pattern recognition, etc., can solve problems such as unsatisfactory game experience and misunderstanding of player movement
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[0013] A depth image analysis system, such as a 3D vision gaming system, may include a depth camera capable of viewing one or more players. As the depth camera captures images of the player within the observed scene, those images may be interpreted and modeled with one or more virtual skeletons. Sometimes the player can be in positions that are difficult to explain and to accurately model with a virtual skeleton. For example, the player may turn sideways so that certain parts of the player are hidden from the depth camera, and thus may not appear in those depth images captured by the depth camera. As another example, a player's hands may be clasped together, making it difficult for the system to distinguish between left and right hands. As a result of these and other difficult scenarios, the virtual skeleton used to model the player may jitter from frame to frame, or otherwise model the player inaccurately. However, the following disclosure at least partially alleviates the ...
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