Electronic equipment and method for playing game and learning interaction
An electronic device and game technology, applied in the electronic field, to achieve the effect of cultivating self-management ability, balancing learning and game time, and effective regulation
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[0038] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings.
[0039] FIG. 1 is a schematic diagram of the structure and composition of an embodiment of the electronic device of the present invention. As shown in the figure, the electronic device of this embodiment includes: a learning unit 10, a game unit 20, an input unit 30, a display unit 40, a game import unit 50, an audio input and output unit 60, and a communication interface unit 70, specifically:
[0040] The learning unit 10 is used to store learning resources and respond to users' learning needs; the learning resources stored in the learning unit 10 include information such as test questions, answers, materials, and learning content program modules. The learning unit 10 is used to meet the user's learning needs.
[0041] The game unit 20 is used to store game reso...
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