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Electronic equipment and method for playing game and learning interaction

An electronic device and game technology, applied in the electronic field, to achieve the effect of cultivating self-management ability, balancing learning and game time, and effective regulation

Inactive Publication Date: 2007-09-26
BBK EDUCATIONAL ELECTRONICS CORP LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Therefore, in order to reconcile the contradiction between students' love of playing games and parents' fear of students playing games, students' electronic products are required to meet students' needs for playing games on the one hand, and on the other hand to help parents manage students well and help students arrange game and study time reasonably , to prevent students from excessively indulging in games, there is no such electronic product on the market

Method used

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  • Electronic equipment and method for playing game and learning interaction
  • Electronic equipment and method for playing game and learning interaction
  • Electronic equipment and method for playing game and learning interaction

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Embodiment Construction

[0038] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0039] FIG. 1 is a schematic diagram of the structure and composition of an embodiment of the electronic device of the present invention. As shown in the figure, the electronic device of this embodiment includes: a learning unit 10, a game unit 20, an input unit 30, a display unit 40, a game import unit 50, an audio input and output unit 60, and a communication interface unit 70, specifically:

[0040] The learning unit 10 is used to store learning resources and respond to users' learning needs; the learning resources stored in the learning unit 10 include information such as test questions, answers, materials, and learning content program modules. The learning unit 10 is used to meet the user's learning needs.

[0041] The game unit 20 is used to store game reso...

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Abstract

This invention discloses one electron device, which comprises the following parts: study unit to store study materials to respond user study need; game unit to store game materials and to respond user game need; display unit to display study and game content data and the guide information; input unit for user study and game require, selection and responding data; game guide unit for study evaluation; according to the evaluation results, judging whether it satisfies the require; if yes, informing the game unit to respond user game require. This invention also discloses one game study interacting method.

Description

technical field [0001] The invention relates to the field of electronics, in particular to an electronic device and a method for performing game learning interaction. Background technique [0002] At present, in electronic products such as electronic dictionaries, learning machines, and student computers on the market, a large number of games are designed in the equipment in order to cater to the psychology of student consumers who love to play games. According to statistics from resource download websites of electronic dictionaries and learning machine manufacturers, the download usage rate of their games is much higher than the download rate of learning resources. Parents buy electronic dictionaries, learning machines or student computers for students in order to improve students' grades, but it often backfires and buys students a game console instead. [0003] Interest is the best teacher, fun is a child's nature, and good grades are parents' wish. Therefore, in order t...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G09B5/00G09B7/00A63F13/00G06F17/00
Inventor 沈月发吴俏董磊
Owner BBK EDUCATIONAL ELECTRONICS CORP LTD
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