Tiles for games

A technology of game cards and games, applied in the field of game cards, can solve the problems of fixed and monotonous ways of winning and losing, and it is difficult to update at all, and achieve the effect of increasing suspense and fun and enriching variability

Inactive Publication Date: 2009-06-10
刘京山
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0013] In addition, "Mahjong tiles" only has one way of playing cards for cards, so it is difficult to update;
[0014] Finally, "Mahjong tiles" is completely calculated in the dark, limited to pure closed competition, and the way of winning and losing is relatively fixed and monotonous

Method used

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  • Tiles for games
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Examples

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Comparison scheme
Effect test

Embodiment 1

[0033] The present embodiment is made up of 20 decahedral colored dice. The ten faces of each dice are divided into five colors of white, yellow, red, green and blue, and are marked with ten Arabic numerals from "0" to "9". as attached figure 1 As shown, the schematic diagram of a decahedral dice of the game card, each of the ten faces of the dice includes two squares and eight trapezoids. The ten Arabic numerals from "0" to "9" are respectively marked on ten faces and divided into five groups ("0" and "1", "2" and "9", "3" and "8", " 4" and "7", "5" and "6") corresponding numbers are converted. The five colors of white, yellow, red, green, and blue are also allocated according to the above five sets of numbers. For example, 20 dice can be equally divided into four sets of series cards according to numbers and colors. Each deck has 5 dice and 5 different combinations of numbers and colors. In this way, although there are only 20 dice, the total number of options available...

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PUM

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Abstract

The invention discloses a game card with several dices, which is characterized by the following: the dice displays polyhedral appearance with identification mark on each face, which is divided for different players in the game; the player assembles and calculates the identification mark according to the regulation; the identification mark and color can be matched further, which enriches the variability of game.

Description

technical field [0001] The invention relates to a stationery and entertainment product, in particular to a game card for entertainment and puzzle. Background technique [0002] There are many types of card games on the market, such as traditional "playing cards" and "mahjong tiles", but these card games have some defects and deficiencies, which limit the aspects involved in the game. [0003] Such as "Playing Cards": [0004] First of all, although there are more than 13 numbers (including JQKA) used in "Playing Cards", the important number "0" is missing, resulting in congenital deficiency; [0005] Secondly, "Playing Cards" is only limited to the four suit symbols of hearts, spades, clubs and diamonds; [0006] Furthermore, "Playing Cards" has only 52 limited variations, including symbols, except for big and small kings; [0007] In addition, "Playing Cards" has only one way to play cards, and the cards played have no "suspense" of any change; [0008] Finally, "Poker"...

Claims

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Application Information

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IPC IPC(8): A63F1/04A63F9/04
Inventor 刘京山
Owner 刘京山
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