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Multiplayer gaming device and methods

a multi-player, gaming technology, applied in the field of games and gaming devices, can solve the problems of less revenue for the casino, more expensive operation,

Inactive Publication Date: 2005-01-20
WALKER DIGITAL
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Many players are attracted to table games such as blackjack, which are more expensive to operate and generate far less revenue for the casino.

Method used

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  • Multiplayer gaming device and methods
  • Multiplayer gaming device and methods
  • Multiplayer gaming device and methods

Examples

Experimental program
Comparison scheme
Effect test

example 1

Two players play a ‘Million Dollar Monopoly’ game. Player sit at the gaming device, which features separate controls and displays for each player, and a common display screen showing the game board and each player's game piece. Players pay for the game, and each receives an amount of gaming money and properties. Players can cooperate and trade properties in order to form monopolies. For each monopoly made, each player gets a bonus. The game lasts until both players are bankrupt, the players losing money when they land on board spaces that neither of them own. Payouts are made based on the number of successful turns each player takes before becoming bankrupt. At the end of the game, the machine pays each player via his / her respective coin tray.

example 2

Two casino players play a multiplayer Monopoly®-style game. The machine features two seats and controls for each player, as well as a single large Monopoly®-style board display. Players compete against virtual house players for prizes. Beginning their game, the two players pre-pay $5 for the game, and receive $1500 in Monopoly® money and two monopolies each. Beginning the game, each player (including the virtual house players) takes turns rolling virtual dice, via the machine controls. If a player lands on a property owned by another player, the player must pay any fees associated with the property, which are deducted from the player's Monopoly® money account. The game ends when each player has rolled the dice 25 times. At the end of the game, the players are paid by the machine based on the amount of cash and / or monopolies they have left.

example 3

Two players sit at a multiplayer ‘three legged race’ slot machine. The object of the game is for the players to enable their avatars, displayed as two people with each of their right and left legs respectively adjoined, to cross a finish line. When they begin playing, the race starts. The players have three minutes to get their avatar across the finish line, and then the game ends and a new game begins. In addition to traditional reel symbols and payouts, the player on the left has reels including a ‘left leg’ reel symbol, and the player on the right has reels including ‘right leg’ reel symbol. Not only must the players receive a certain number of the symbols in order to get their avatar across the finish line, but they also must receive the symbols in ‘stride’ so the avatar doesn't veer off course. As the game begins, player 2 receives three right leg symbols in a row, moving the avatar slightly forward, but turning the avatar left at the same time. Then player 1, playing even fas...

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PUM

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Abstract

A multiplayer gaming device allows two players to collaboratively play, for example, a Monopoly®-style game against the “house.” Each player may have his own game controls, coin dispenser / acceptor, and display screen. A larger display screen may display the game board and player game characters, shared by the two players and operated by the machine. The players may wager a flat fee per game, and are given an amount of game money to use for the duration of the game. Throughout the game, players take turns spinning dice represented on the display of the gaming device, and move around a Monopoly®-style board. As the players move around the board, game money is deducted as they land on properties owned by house players. A player's turn may result in his game piece landing on a game board spot owned by a house player, and cost the player $100 in game money. The game lasts until both players go bankrupt. The total number of game board spaces each player has moved without going bankrupt determines each player's payout.

Description

FIELD OF THE INVENTION The present invention relates to gaming and gaming devices. More specifically, the present invention relates to games and gaming devices involving multiple players. BACKGROUND OF THE INVENTION Gaming devices (e.g., reeled slot machines or video poker machines) generate more than $15 billion per year in revenue for casinos in the United States alone. This figure accounts for more than half of the gaming revenue for a typical United States casino. The situation is similar in other countries in which gaming devices are popular, such as Europe and Australia. Accordingly, casino operators are interested in increasing the enjoyment of playing a slot machine in order to maintain or increase this level of revenue. Since casino profits are directly proportional to the amount wagered by patrons, casinos are highly motivated to expand and retain share within their given market. Increased playing duration, average wager, and rates of play are key factors contributing t...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24G07F17/32
CPCG07F17/32G07F17/3211G07F17/3286G07F17/3274G07F17/3276G07F17/3232
Inventor WALKER, JAY S.JORASCH, JAMES A.PACKES, JOHN M. JR.SANTISI, STEVEN M.
Owner WALKER DIGITAL
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