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Movement control method and device in virtual scene, equipment and storage medium

A technology of virtual scene and control method, applied in the field of virtual environment, can solve the problems of long game time in a single game, waste of user time, waste of terminal power, etc., so as to reduce the time of a single game, shorten the consumption time, and save the power of the terminal. Effect

Active Publication Date: 2020-04-17
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, in related technologies, the complexity of the terrain or buildings in the virtual scene is relatively high, and it takes a long time for the player to control the virtual object to move between complex terrains or buildings, which will undoubtedly lead to a long single game time. Thus wasting the user's time and wasting the power of the terminal

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  • Movement control method and device in virtual scene, equipment and storage medium
  • Movement control method and device in virtual scene, equipment and storage medium
  • Movement control method and device in virtual scene, equipment and storage medium

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Embodiment Construction

[0056] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0057] First, a brief introduction to the nouns involved in the embodiments of this application:

[0058] 1) Virtual scene: it is a virtual scene displayed (or provided) when the application program is running on the terminal. The virtual scene can be a simulated environment scene of the real world, a semi-simulated and semi-fictitious three-dimensional environment scene, or a purely fictional three-dimensional environment scene. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, and a three-dimensional virtual scene. In the following embodiments, the virtual scene is a three-dimensional virtual scene as an example for illustration, but this is not limited thereto. Optionally, t...

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Abstract

The invention discloses a movement control method and device in a virtual scene, equipment and a storage medium, and relates to the technical field of virtual environments. The method comprises the following steps: displaying a scene picture of the virtual scene in a display screen of the terminal, obtaining a position relationship between a virtual object currently controlled by the terminal andthe first fixed prop; when the position relationship between the virtual object and the first fixed prop meets a specified condition and a first specified operation is received, controlling the virtual object to move towards the second fixed prop along a virtual slide rope between the first fixed prop and the second fixed prop, therefore, the virtual object can be controlled to move along the distance close to the straight line in the complex terrain in the virtual environment, the time consumed for moving the virtual object in the complex terrain is greatly shortened, the efficiency of controlling the virtual object to move in the virtual scene is improved, the time of a single game is shortened, and the electric quantity of the terminal is saved.

Description

technical field [0001] The embodiments of the present application relate to the field of virtual environment, and in particular to a method, device, device and storage medium for movement control in a virtual scene. Background technique [0002] A virtual shooting game is a game in which virtual objects are placed in a virtual environment, and a series of battle rules are provided, and players conduct individual or team battles according to the battle rules. [0003] Usually, the game result of the virtual shooting game is determined according to the result of the battle between each virtual object, that is, when a virtual object or a certain team successfully eliminates other virtual objects, the game is won. In related technologies, during the process of fighting in a virtual environment by controlling virtual objects, players can move with the help of terrain or building cover, and fight against virtual objects controlled by other players until all players from other team...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/422A63F13/5252A63F13/837
CPCA63F13/422A63F13/5252A63F13/837A63F2300/8076
Inventor 刘智洪
Owner TENCENT TECH (SHENZHEN) CO LTD
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