A method of visualizing and quantifying regional contradictions
A contradiction and regional technology, applied in the field of visualization and quantification of regional contradictions, can solve problems such as users who do not understand technology and are afraid of big data vocabulary and concepts, and achieve the effect of overcoming technical difficulties
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Embodiment 1
[0017] The present invention provides a method for visualizing and quantifying regional contradictions, including the following steps:
[0018] (1) Set n key indicators that logically support regional contradictions, and then quantify these key indicators with numerical values, so that one key indicator corresponds to a numerical value, and complete normalization; where n is a natural number greater than 3.
[0019] (2) According to the n values of the n key indicators, obtain n lines with the same length as the n values, and connect the n lines to the center point of the preset regular n-gon and the vertices of the interior angles After the connection is completed, n-gons with different interior angles are obtained. Since the lengths of the n lines are independent of each other, the distance between each corner of the n-gon is different from the center point, which is visually reflected in the degree of convexity and concaveness. , so as to realize the visualization of the ...
Embodiment 2
[0028] This implementation combines the attached figure 1 The specific implementation method of the present invention is illustrated by way of example:
[0029] 1. Use the five key indicators of forehand ability A, backhand ability B, near-table ability C, far-table ability D and speed E to describe the technical level of a table tennis player. The top level is normalized to 100%, and 0% means the lowest Level.
[0030] 2. It is assumed that the technical level of Chinese player M is top-notch in five key indicators, all of which are 100%. After adopting the method of the present invention, a regular pentagon is obtained.
[0031] 3. Set the Japanese player N, whose key index value of forehand ability A is 100%, the key index value of backhand ability B is 80%, the key index value of near-table ability C is 80%, and the key index value of far-table ability D is The index value is 75%, and the key index value of speed E is 100%. After adopting the method of the present invent...
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