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English word playing cards

A poker and English technology, applied in card games, sports accessories, instruments, etc., can solve problems such as single function, inability to achieve interactive teaching, and low efficiency.

Inactive Publication Date: 2015-04-29
钱瑞甫
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In the process of learning English, students rely on rote memorization to memorize English words, often forgetting, forgetting, repeating, and inefficiency
Although the existing English word learning wall charts and English word learning cards can help learning and strengthening memory, they have obvious static properties and single functions, and there are problems that interactive teaching cannot be realized and entertainment is poor.

Method used

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Examples

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Embodiment Construction

[0004] The English word poker cards provided by the present invention are 108 in total, divided into 4 groups of suits, including 104 hearts, spades, red squares and black plums, wherein 26 letters are a group, corresponding to 26 letter cards respectively, each The position of each letter is printed the same as the number position of ordinary poker cards, and the 4 sets of suits are the same as ordinary poker cards. In addition, there are 4 big and small kings, and the total alphabet composed of 26 letters is printed on the big and small kings, including 2 kings. The same red, Xiaowang 2 are the same black, a total of 108. The same as the traditional way of playing poker, discard the cards that you think are useless, and keep the cards that can be combined into correct words. The player with the most combined words is the winner, and vice versa is the loser.

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PUM

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Abstract

The invention relates to an entertainment product, and in particular, to English word playing cards. The invention aims to ingeniously combine English learning with after-class entertainment together. English letters are printed on the playing cards, so that students can spell a large number of English words through playing the playing cards, and the problems that English word learning wall maps and English word learning cards , although helpful for learning and memory strengthening, have the disadvantages of obvious static properties and single function are solved. The students can repeatedly memorize English knowledge unconsciously, forgetting is prevented, teaching can be achieved through lively activities, the learning interest of the students is aroused, and therefore learning and entertainment are both achieved.

Description

technical field [0001] The invention relates to a cultural entertainment product, in particular to an English word playing card. Background technique [0002] In the process of learning English, students rely on rote memorization to memorize English words, often forgetting, forgetting, repeating, and inefficiency. Although existing English word learning wall charts and English word learning cards can help learning and strengthening memory, they have obvious static properties and single functions, and have the problems that interactive teaching cannot be realized and entertainment is poor. Contents of the invention [0003] In order to solve this problem, English learning and after-school entertainment are cleverly combined, and English letters are printed on playing cards, so that students can use the form of playing cards to assemble a large number of English words. The invention not only has all the entertainment functions of ordinary playing cards, but also allows stud...

Claims

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Application Information

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IPC IPC(8): A63F1/02G09B19/06
Inventor 钱瑞甫
Owner 钱瑞甫
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