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Card learning system and method

A learning system and learning method technology, applied in the direction of electronically operated teaching aids, instruments, educational appliances, etc., can solve the problems of only focusing on teaching, rigid interaction, unable to meet learning needs, etc., to achieve the effect of changing the form of expression

Inactive Publication Date: 2010-03-17
DONGGUAN BUBUGAO EDUCATION ELECTRONICS PROD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] At present, on the one hand, in today's electronic world, convenient learning cards that simply print learning content are increasingly unable to meet the learning needs of modern people; on the other hand, most teaching methods applied to electronic equipment only focus on teaching aspects. , or there is only simple interaction, the system prompts the user what to do, and the user has to do what, this kind of interaction is dull, the user is always in a passive state in learning, after several times of learning, the user loses interest in this learning method interest
Moreover, the biggest disadvantage of this learning method is that even if the user has learned the knowledge taught by the current system, the user may not be able to truly grasp the knowledge content, especially some knowledge points are inherently abstract. When you reach these knowledge points, you may still not know how to apply them

Method used

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  • Card learning system and method

Examples

Experimental program
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Embodiment Construction

[0025] Such as figure 1 As shown, in a specific embodiment of the present invention, an electronic device and a corresponding learning card are used, and its specific use includes the following steps: after the system is started, the user selects a learning card through the function button of the electronic device, and the system selects a learning card according to the user's selection. The data corresponding to the current learning card is located in the database, including video, animation, picture, and sound data for teaching, topic data for testing users, and game data related to the knowledge points in the learning card.

[0026] At this point, the user can control the card and select the learning part through the function button (A) video, animation, picture, sound teaching; (B) test; (C) learning any part in the game.

[0027] If the user selects the learning part (A), the system starts to play all the knowledge content in the current learning card: the system fetches ...

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PUM

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Abstract

The invention relates to a card learning system and a method, wherein, the system comprises a learning card with an identity tag and an electronic device with a corresponding identity reading device,and the method comprises the steps of using the electronic device for reading the identity tag and then taking out information which corresponds to the content of the current learning card from an internal memory according to a user instruction for carrying out electronic learning, testing or gaming. The card learning system and the method increase the electronic learning, the testing or the gaming on the basis of card intuitive reading, thereby leading a user to learn actively with the interest, leading the user to grasp how to apply the learned knowledge points and retaining the convenienceof direct reading of the learning card.

Description

technical field [0001] The invention relates to educational products, in particular to a card learning system and method. Background technique [0002] At present, on the one hand, in today's electronic world, convenient learning cards that simply print learning content are increasingly unable to meet the learning needs of modern people; on the other hand, most teaching methods applied to electronic equipment only focus on teaching aspects. , or there is only simple interaction, the system prompts the user what to do, and the user has to do what, this kind of interaction is dull, the user is always in a passive state in learning, after several times of learning, the user loses interest in this learning method interest. Moreover, the biggest disadvantage of this learning method is that even if the user has learned the knowledge taught by the current system, the user may not be able to truly grasp the knowledge content, especially some knowledge points are inherently abstract...

Claims

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Application Information

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IPC IPC(8): G09B7/04
Inventor 周卫国蔡泽中杨焱斌
Owner DONGGUAN BUBUGAO EDUCATION ELECTRONICS PROD
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