GeoGlobe-oriented true three-dimensional stereoscopic display method
A technology of three-dimensional stereo display method, which is applied in the field of three-dimensional visualization, and can solve problems such as inability to display three-dimensional, stereoscopic display applications that cannot be promoted, and lack of three-dimensional sense
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Embodiment 1
[0058] Such as figure 2 and image 3 As shown, since the GeoGlobe uses the Direct3D API as the 3D rendering API in the modeling stage, this embodiment is based on the Direct3D API as the implementation object, and the operating system platform is Windows XP for implementation.
[0059] The interception and monitoring of Direct3D 9 is developed based on Micorsoft Detours SDK. Detours is a set of development kits provided by Microsoft for API call interception under the Windows platform, which supports all Win32 platforms.
[0060] Such as figure 1 Shown, the true three-dimensional display method for GeoGlobe, this method comprises the following steps:
[0061] Step (1) monitor and render data interception for the Direct3D API used by GeoGlobe;
[0062] Step (2) using the scene transformation matrix and the projection transformation matrix to reconstruct the rasterized three-dimensional data;
[0063] Step (3) Adaptive screen resolution and human eye base distance to set t...
Embodiment 2
[0084] A method for true 3D stereoscopic display of GeoGlobes, including interception of the following functions:
[0085] a. Create the function of the 3D display environment, monitor the function, add the system detection function calling Direct3D API to the monitoring function, obtain the stereoscopic display characteristics of the system, and change the stereoscopic in the originally set display environment according to the corresponding stereoscopic display characteristics Display mode, enable true 3D stereoscopic display support on hardware that supports stereoscopic display, and set flags for red-green stereoscopic display on hardware that does not support stereoscopic display.
[0086] b. Start a frame drawing function, monitor the function, add code to the monitoring function to obtain the viewport size of the current drawing frame, and create a temporary buffer for the stereo pair according to the rendered pixel format.
[0087] d. The function of outputting the fram...
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