Image rendering method and device
An image rendering and image technology, applied in the field of image rendering, can solve the problems of unreachable rendering speed, poor occlusion and lighting effects, and three-dimensional rendering effects
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Embodiment 1
[0076] see figure 1 , which is the flow chart of Embodiment 1 of the 2.5D rendering method of the present invention. The 2.5D image rendering method of the present invention comprises the following steps:
[0077] S1: Establish a transformation matrix M from texture space to model space t , and its inverse matrix M t -1 ;
[0078] S2: Pass the 3D model through the transformation matrix M t -1 Transform from model space to texture space to generate depth map, normal map and color map respectively;
[0079] S3: Calculate the coordinates corresponding to each point in the depth map in the projection space and the corresponding coordinates in the world space, calculate the normal vector of each point in the normal map in the world space, and read the color information of the color map ;
[0080] S4: Obtain the depth value according to the coordinates of the depth map in the projection space; combine the coordinates of the points in the depth map in the world space, the nor...
Embodiment 2
[0123] see image 3 , which is a flowchart of Embodiment 2 of the 2.5D rendering method of the present invention. The 2.5D image rendering method of the present invention comprises the following steps:
[0124] S1: Establish a transformation matrix M from texture space to model space t and its inverse matrix M t -1 ;
[0125] S2: Pass the 3D model through the transformation matrix M t -1 Transform from model space to texture space to generate depth map, normal map and color map respectively;
[0126] S3: Calculate the coordinates corresponding to each point in the depth map in the projection space and the corresponding coordinates in the world space, calculate the normal vector of each point in the normal map in the world space, and read the color information of the color map ;
[0127] S4: Obtain the depth value according to the coordinates of the depth map in the projection space; combine the coordinates of the points in the depth map in the world space, the normal v...
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